The Ogre Minion is the single most expensive defense in the Vanilla game, but has the highest health of all minions (250+% of archers) and can deal big melee damage to multiple opponents. Unfortunately, this minion is prone to getting stuck or even jumping off certain maps. A warrior loses 1% of its current health every time it lands a hit in its 3-hit melee combo. Warriors run up to enemies to slice them with their two blades. However, they have the least amount of health out of all minions (~57% that of archers). Alongside archers, Mage Minions ignore flares from Goblin Copters and are able to cancel Djinn spells. They cast fireballs to attack, but are unable to summon Skeletons. Mages will periodically heal themselves, other minions and heroes within a radius, for 6.5% of their maximum health. This is the minion that makes self-repairing walls possible. Enemy Ogres are also less likely to attack Orc Minions when distracted by a different defense outside their melee attack range. Though they are melee-only and more expensive, orcs have ~60% more health than archers and can hit multiple enemies at once. Almost every group of minions should have at least one spider to web Ogres which will make them much easier to take down. Those entangled move slower, cannot use certain attacks or abilities and take double damage. Spiders throw short-ranged web balls which deal splash poison damage and temporarily cripple enemies. Archers are not distracted by the flares Goblin Copters release and can interrupt Djinn spells. They are the most used of all minions, due to their low cost for minion walls. Sharken cannot push minions, despite being physical defenses, but some bosses are still able to push them.Īrchers shoot one arrow at a time to hit a single enemy. Minions are primarily used as walls, especially on Nightmare difficulty where Spiders, Djinn, Sharken, and Goblin Copters all pose threats to other defense types. These minions occupy Minion Units (MU), a separate resource from Defense Units (DU). The Summoner creates crystallized versions of enemies for defenses. 7.3 Summon Kobold (100 Mana, 35-second cooldown).7.2 Pet Boost (15 Mana to activate, drains mana overtime, 15-second cooldown).7.1 Spider Queen Minion (600 Mana, 30 Minion Units).
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